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Old Oct 14, 2007, 11:38 PM // 23:38   #21
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Join Date: Sep 2007
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[skill]Determined Shot[/skill]

Added damage if you hit
Skill recharge on miss

Cheers,
TB
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Old Oct 15, 2007, 12:30 AM // 00:30   #22
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Yea +21 damage is really awesome, you know. I mean, you just might be able to kill one of those level 2 Mantid Drones in one hit!
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Old Oct 15, 2007, 04:45 AM // 04:45   #23
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Guild: The Killer Clan Musketeers [TKCM]
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[skill]Quick Shot[/skill]

badass elite
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Old Oct 15, 2007, 06:14 AM // 06:14   #24
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Guild: Krazy Guild With Krazy People [KrZy]
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Quickshot is only underrated by people who dont know how to Ranger IMO.


Most underrated In PvP wise Id say is: [skill]magebane shot[/skill] Its a great skill but people fail to rely on it simply because it requires a very good interrupter to make it more usefull then BA/apply spam, and very few people are good ranger's. Shit, from what Ive seen out of 100 Rangers you will only get 5 who can consistently shoot out 3/4 cast.

Playing counterstrike on the side of GW is ftw guys. Keep your reaction speed nice and inhuman.

Quote:
Originally Posted by Tarzanboy
[skill]Determined Shot[/skill]
I found this to be usefull when my guild wanted me to run an [skill]oath shot[/skill] build and I was left with a free slot because we couldnt figure out what else to add. I added determined FTLULZ and found that by exploiting terrain obstruction ( finally put that crappy bridge obstruction glitch programming to use ) I could basically keep oath shot recharged 100%.

Oath shot-> Recharge everything.
Determined shot-> recharge oath shot and self.
Oath shot-> Recharge

Repeat.

Lawlz.

Last edited by Master Ketsu; Oct 15, 2007 at 06:33 AM // 06:33..
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Old Oct 16, 2007, 12:56 AM // 00:56   #25
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I'd have to go w/ healing spring for PvE. (back in the day when no one wanted rangers in any group, 8 rangers in UW, not a trap build... everyone had to bring troll and/or heal spring. Literally could tank anything down there while focus fire from 8 rangers in a ball getting healed for 40-120 points a second was murderous). And frankly it was a hell of a lot more fun than trapway .

PvP... debilitating used to get my vote, but it's been overnerfed (and it's generally pointless for PvE).

Quote:
Originally Posted by iridescentfyre
I agree on Marksman's Wager. It would be a much better elite than it is now if Rangers had something for it to power. Everytime I've tried it, it's kept my energy almost full regardless of what I'm doing... but there's just nothing viable to spend that much energy on. The fact that it eats the elite slot is what makes it truly useless though.
I used to run around w/ wager/heal party/heal other or breeze/rez. Heal party is definately energy intensive and worthwhile enough to bring. (replace survival spec w/ healing prayers, and a good rez like rez chant, or the touch range one). Really the only reason I don't bother is no one needs a half-monk anymore w/ all the heroes/henches available now. (need a monk bring a hero...)
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