Oct 16, 2007, 12:56 AM // 00:56
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#25
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Frost Gate Guardian
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I'd have to go w/ healing spring for PvE. (back in the day when no one wanted rangers in any group, 8 rangers in UW, not a trap build... everyone had to bring troll and/or heal spring. Literally could tank anything down there while focus fire from 8 rangers in a ball getting healed for 40-120 points a second was murderous). And frankly it was a hell of a lot more fun than trapway .
PvP... debilitating used to get my vote, but it's been overnerfed (and it's generally pointless for PvE).
Quote:
Originally Posted by iridescentfyre
I agree on Marksman's Wager. It would be a much better elite than it is now if Rangers had something for it to power. Everytime I've tried it, it's kept my energy almost full regardless of what I'm doing... but there's just nothing viable to spend that much energy on. The fact that it eats the elite slot is what makes it truly useless though.
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I used to run around w/ wager/heal party/heal other or breeze/rez. Heal party is definately energy intensive and worthwhile enough to bring. (replace survival spec w/ healing prayers, and a good rez like rez chant, or the touch range one). Really the only reason I don't bother is no one needs a half-monk anymore w/ all the heroes/henches available now. (need a monk bring a hero...)
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